I am a Freelance 3D Character Artist available for Video Games, 3D print, 3D Design ad VFX Projects. I am working in the industry for 9 years, trained to create high quality artwork following the guidelines and vision of the client within tight deadlines. I specialize in Modelling, Sculpting, Texturing and Lookdev focusing at High Quality 3D Characters.
Skillsets : High poly modelling/sculpting, low poly modelling, UV Mapping, Texture Painting - Albedo/Diffuse map, Spec/Roughness/Metallic map, Ambient Occlusion map, Height/Normal/Displacement Map Generation, Digital Sculpting and Lookdev.
Softwares : Autodesk Maya, Pixologic Zbrush, The Foundry Mari, Allegorithmic Substance Painter, Allegorithmic Substance Designer, Adobe Photoshop, Marmoset Toolbag, Unreal Engine 4, Unity 5 and Keyshot.
3D Character Artist available for Video Games, 3D print, 3D Design ad VFX Projects.
American Assassin - Texturing Artist
Alien: Covenant : Texturing and Lookdev Artist
Wonder Woman : Texturing and Lookdev Artist
X-Men: Apocalypse : Texturing and Lookdev Artist
Batman v Superman: Dawn of Justice : Texturing and Lookdev Artist
GhostBusters : Texturing and Lookdev Artist
Pirates of the Caribbean: Dead Men Tell No Tales : Texturing Artist
Suicide Squad : Texturing Artist
Miss Peregrine's Home for Peculiar Children : Texturing Artist
Goosebumps : Texturing Artist
Night at the Museum: Secret of the Tomb : Texturing Artist
Fast & Furious 7 : Texturing Artist
Texturing job for Sin City: A Dame to Kill For
Texturing job for TSD(The Shanku Diaries)
Running my own freelance Character Art service.
Ribbit : UV mapped and textured 14 characters including the main villains
Carebear : UV mapped and textured several characters and props
Swan Princess : UV mapped and textured several characters and few props
AlphaOmega DVD : Textured and Edited several Fur Characters
Texturing of realistic and semi realistic characters and creatures
Uv unwrapping and texturing of semi realistic characters
Modeled, sculpted and textured creatures