I am a 3D Character Artist, working in the industry for more than 10 years, trained to create high quality artwork following the guidelines and vision of the client within tight deadlines. I specialize in Modelling, Sculpting, Texturing and Lookdev focusing at High Quality 3D Characters and props.
Skillsets : High poly modelling/sculpting, low poly modelling, UV Mapping, Texture Painting (PBR) - Albedo/Diffuse map, Spec/Roughness/Metallic map, Ambient Occlusion map, Height/Normal/Displacement Map Generation, Digital Sculpting and Lookdev.
Character Modelling, Sculpting, Texturing and Lookdev for AAA Games.
3D Character Artist available for Video Games, 3D print, 3D Design ad VFX Projects.
Pacific Rim Uprising - Texturing Artist
American Assassin - Texturing Artist
Alien: Covenant : Texturing and Lookdev Artist
Wonder Woman : Texturing and Lookdev Artist
X-Men: Apocalypse : Texturing and Lookdev Artist
Batman v Superman: Dawn of Justice : Texturing and Lookdev Artist
GhostBusters : Texturing and Lookdev Artist
Pirates of the Caribbean: Dead Men Tell No Tales : Texturing Artist
Suicide Squad : Texturing Artist
Miss Peregrine's Home for Peculiar Children : Texturing Artist
Goosebumps : Texturing Artist
Night at the Museum: Secret of the Tomb : Texturing Artist
Fast & Furious 7 : Texturing Artist
Texturing job for Sin City: A Dame to Kill For
Texturing job for TSD(The Shanku Diaries)
Running my own freelance Character Art service.
Ribbit : UV mapped and textured 14 characters including the main villains
Carebear : UV mapped and textured several characters and props
Swan Princess : UV mapped and textured several characters and few props
AlphaOmega DVD : Textured and Edited several Fur Characters
Texturing of realistic and semi realistic characters and creatures
Uv unwrapping and texturing of semi realistic characters
Modeled, sculpted and textured creatures